Skip to Content
Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 5

The Three Cs, Part 1: Character

ALTHOUGH MUCH OF your game design is always changing, you need to establish three fundamentals early in your preproduction. I call them the “Three Cs”:

  1. Character
  2. Camera
  3. Control

If you change any of the Three Cs during the course of your production, you risk massive problems with your gameplay, which may require extra reworking, and you risk endangering your game. Don’t give me that look. I know this sounds dramatic, but so many game elements hinge on the Three Cs that changing one thing will have a ripple effect throughout your entire game. I have seen teams catastrophically screw up and cancel their games because of their failure to stick to the plans of their Three Cs. Although you learned about writing a character in Level 3, here I use the term in a different context. In this level I talk about the way the character is presented to the player and the activities the player does with that character. The very important rule about character design is

FORM FOLLOWS FUNCTION

Let this rule be your motto when designing anything. It will come into play more importantly later in the book, but it should be your guide, especially when designing your game character. You can find several great books on how to design a character visually,1 so I don’t go into great detail about this topic, but let me pass on some of the high-level things to keep in mind.

Who Do You Want To Be Today?

As you are creating your character, you need to think about his or ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 3rd Edition

Level Up! The Guide to Great Video Game Design, 3rd Edition

Scott A. Rogers

Publisher Resources

ISBN: 9781118877197