Skip to Content
Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 11

They All Want You Dead

9781118877166-un1101.tif

Video games are populated with a plethora of beings that want to kill you: aliens and androids, pirates and parasites, mercenaries and mushroom people. However, I realize not every video game features slobbering, sword-wielding enemies—often they use guns too!

Yes, yes. I realize that plenty of other video games use other forms of conflict, such as time, human competitors, or even the players’ own skill, to challenge the players. But I’m not talking about those types of games.1 As I flip back to Level 3, I am reminded of three types of conflict found in stories: man versus nature (like a hurricane or a giant white whale); man versus self (where the hero is struggling with an internal issue such as “where to go for lunch”2); and man versus man, or in the case of video games, man versus zombie or man versus ninja pirate or man versus hideous-alien-creature-made-from-the-skins-of-your-dead-crewmates.

Those are the types of enemies I talk about here. While zombies and ninja pirates and alien thingee enemies are great fun to design, you first need to follow this very important golden rule:

FORM FOLLOWS FUNCTION

9781118877166-un1102.tif

Hey! I saw you trying to design that winged skeleton enemy without thinking about how he’s going to attack.3 Put down the pencil as I repeat ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 3rd Edition

Level Up! The Guide to Great Video Game Design, 3rd Edition

Scott A. Rogers

Publisher Resources

ISBN: 9781118877197