Skip to Content
Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 12

The Nuts and Bolts of Mechanics

If you find a path with no obstacles, it probably doesn’t lead anywhere.

—Author unknown

THERE’S NOTHING WORSE than an empty level you just walk through,1 so you need to start throwing things in the player’s way. Good things, bad things, things that make the player cry with pleasure and weep with sadness. You need mechanics. Lucky for you, there are four types of these beauties: mechanics, hazards, props, and puzzles.

The Mechanics of Mechanics

Before you dig in, be aware that “mechanics” is another term that suffers from MDS: multiple definition syndrome. Board game designers say mechanics are the gameplay systems used to play a game. These are things like turns, action points, resource management, bidding, and even rolling the die.

Video game mechanics are objects that create gameplay when the player interacts with them. They can be jumped on, activated with a button press, or pushed around. Combine them with interesting level layouts and enemies. Some of the more common video game mechanics include

  • Moving platforms
  • Opening/closing doors
  • Pushable blocks
  • Switches and levers
  • Cranks
  • Slippery floors
  • Conveyor belts

Platforms are a beloved mechanic of action game designers. They come in a wide variety of styles and flavors that can be used to bedevil and delight players. Here’s a suitable-for-framing chart that I’ve devised to help you identify platforms in the wild. Be careful; some of them bite!

You would think that something like a ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 3rd Edition

Level Up! The Guide to Great Video Game Design, 3rd Edition

Scott A. Rogers

Publisher Resources

ISBN: 9781118877197