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Level Up! The Guide to Great Video Game Design, 2nd Edition
book

Level Up! The Guide to Great Video Game Design, 2nd Edition

by Scott Rogers
April 2014
Intermediate to advanced
550 pages
13h 57m
English
Wiley
Content preview from Level Up! The Guide to Great Video Game Design, 2nd Edition

Level 13

Now You’re Playing with Power

POWER-UPS can be found in every genre of gaming, from driving to puzzle games to action-adventure games to shooters. They are dropped by defeated enemies, hidden in treasure chests, and sometimes just lying all over the place in the middle of the road.

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A well-designed power-up is concentrated action. A player only has to touch it to become energized to move at lightning speeds, blow up the world, and return from the dead! The great thing about a power-up is its effects are immediate: who wouldn’t want to immediately gain awesome power?! The only downside is that its effects are usually temporary, so use that power wisely.

Powering Up

A designer should be wise when creating power-ups and should ask the following questions:

  • What does the power-up do?
  • What does it look like? How will it (or its effects) visually stand out in the world? Does it glow or strobe? Rotate or bounce?
  • Can power-ups be combined, or can the player have only one active at a time? Can the player retrieve power-ups that are unused or discarded?
  • How does it affect the player’s movement? Rate of speed? Number or type of attacks? Health or status?
  • How are its effects communicated to the player visually? Aurally?
  • What is the player’s trade-off for using the power-up? Some reduce speed or mobility or the types of moves the player can do while under the influence of the power-up. ...
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Publisher Resources

ISBN: 9781118877197