Acknowledgements: Everything I’ve Learned About Writing a Second Edition

What I’ve learned is, just like making games, writing a book is hard work. And it can’t be done alone. I couldn’t have written the second edition of Level Up! The Guide to Great Video Game Design without the help, support, inspiration and love of the following people:

  • Brenda Lee Rogers, Evelyn Rogers, Jack Rogers, Noah Stein, David Jaffe, Jeremy Gibson, Jason Weezner, Jackie Kashian, Laddie Ervin, Jeremiah Slackza, Jeff Luke, Andy Ashcraft, Hardy LeBel, Dr. Brett Rogers, Richard Browne, William Anderson, David Siller, Mark Rogers, Eric Williams, George Collins, Scott Frazier, Tommy Tallarico, Joey Kuras, Ian Sedensky, Evan Icenbice, Brian Kaiser, David O’Connor, Jaclyn Rogers, Dr. Christopher Rogers, Patricia Rogers, Anthony Rogers, Aden Goldberg (Number One Fan), the 2008 GDC selection committee, my fellow Imagineers—past and present, Tracy Fullerton and the USC interactive media department, everyone I’ve had the pleasure working with at Namco, Capcom, Sony, and THQ, Cory Doctorow, my fellow Lair Bears, the editors at John Wiley & Sons: Ellie Scott, Sara Shlaer, Polly Thomas, Juliet Booker, Gareth Haman, Katherine Parrett, Chuck Hutchinson, and most importantly, Chris Webb for making that call back in 2009.

But my biggest thanks go to YOU. If you are a first time reader for this edition, I hope you found this book educational and inspirational. If you already own the first edition, thank you twice! I ...

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