Chapter 1. Diving into Libgdx

In this chapter, we will cover the following recipes:

  • Setting up a cross-platform development environment
  • Creating a cross-platform project
  • Understanding the project structure and application life cycle
  • Updating and managing project dependencies
  • Using source control on a Libgdx project with Git
  • Importing and running the Libgdx official demos

Introduction

Before thinking about how to render an animated character onscreen, it is very important that you prepare all the required tools to create cross-platform applications with Libgdx and understand its basic principles. This is, precisely, the purpose of this initial chapter.

First, we will cover how to install everything that is required for the three major operating systems, ...

Get Libgdx Cross-platform Game Development Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.