October 2014
Intermediate to advanced
516 pages
11h 53m
English
Throughout this recipe, we will examine the typical project architecture of Libgdx and how it makes cross-platform development a much less cumbersome quest. We will also learn how to configure platform-specific launchers in order to tweak parameters such as resolution, colors, the OpenGL version, and so on. More importantly, we will go through the Libgdx application life cycle. This is the heart of any game you will ever make using our beloved framework, and therefore, one can imagine it is something worth getting acquainted with.
With the goal of illustrating the contents of this recipe, we will use the same environment test application we used in the Setting up a cross-platform ...
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