Using source control on a Libgdx project with Git

Writing software, in general, and making games, in particular, is a hard endeavor, which is why we should avoid unnecessary complications whenever we can using tools that will save us from despair. There are so many things that can go wrong during development; luckily for us, we can use source control as the first step to a better night's sleep.

What if your hard drive breaks, bursts in flames, or gets stolen? Yes, the right answer is continuous backups, tons of them, and then some more! Surely, online cloud storage services such as Dropbox or Google Drive provide this for you out of the box. They even let you share folders with others, which might lure you into thinking that it is a good way ...

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