Chapter 2. Working with 2D Graphics
In this chapter, we will cover the following recipes:
- Texture rendering with SpriteBatch
- More effective rendering with regions and atlases
- Taking advantage of Libgdx sprites
- Rendering sprite-sheet-based animations
- Understanding orthographic cameras
- Using ShapeRenderer for debug graphics
- Handling multiple screen sizes with viewports
Introduction
Games are interactive experiences that provide feedback to the player mainly through visual elements and audio cues. As a result, rendering becomes one of the most important pillars games are built upon. This chapter will take us on a journey through the basics of the Libgdx 2D graphics API.
You will learn how to efficiently render both static and animated sprites and handle the ...
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