October 2014
Intermediate to advanced
516 pages
11h 53m
English
In this chapter, we will cover:
Now that you know how to render sprites on the screen, it is time to move on to more exciting and brighter things. Games have to be attractive to the eyes so as to catch the players' attention, and in this chapter, we will show you how to achieve such an effect.
We will start off with particle effects and then continue with image composition. Later, we will learn about shaders and all the amazing things we can produce with a programmable graphics pipeline. ...
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