Chapter 5. Audio and File I/O

In this chapter, we will cover:

  • Playing short sound effects
  • Audio streaming for background music
  • Optimizing audio files to reduce download sizes
  • Procedural audio generators
  • Engine sounds with dynamic audio
  • The 2D space sound system
  • The first approach to file handling in Libgdx
  • Using preferences to store game states and options
  • The XML parsing primer
  • JSON serialization and deserialization

Introduction

Audio plays an essential role in building a game's atmosphere. Every single title that intends to immerse you in its world puts a great deal of attention on sound effects and music, especially in classic horror games. You are in a corridor, it is dark, and you can barely see. The appropriate combination of sounds will make you want ...

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