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Libgdx Cross-platform Game Development Cookbook
book

Libgdx Cross-platform Game Development Cookbook

by David Saltares Márquez, Alberto Cejas Sánchez
October 2014
Intermediate to advanced
516 pages
11h 53m
English
Packt Publishing
Content preview from Libgdx Cross-platform Game Development Cookbook

Playing short sound effects

We will get started with the Libgdx sound system by playing short sound effects, also known as SFX. Often, effects go unnoticed, and this is really unfair towards them! As an exercise, try turning the effects' volume down in an action shooter and see how much you enjoy it. It is not the same experience at all, is it?

The sample shown in this recipe will illustrate how to play, pause, resume, and stop sounds. We will map the number keys from 1 to 7 to different sounds. The P key will pause the sounds, R will resume playback, and S will stop playback.

Getting ready

Make sure the sample projects are in your Eclipse workspace to follow this recipe.

How to do it…

The code for this recipe will be found in the SoundEffectSample ...

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Publisher Resources

ISBN: 9781783287291