August 2015
Intermediate to advanced
280 pages
5h 31m
English
In this chapter, we will start making our first game with the LibGDX framework. We will make a little journey back to one of the very first popular mobile games, Snake. We will start out by looking at LibGDX's update cycle and how textures are handled. Then, we will dive into the world of game making by creating our Snake game!
The following will be covered in this chapter:
Snake is one of the earliest mobile games that I can remember. I remember playing it many a time, chasing the apple while ...