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LibGDX Game Development By Example by James Cook

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Summary

In this chapter, we looked at setting up our game to use the screen-based system, we then implemented our own game using the Game class. We looked at the render cycle and the loaded textures and handled input. We have the makings of a very good game!

Coming up, we will take this game further and make it complete. We will do this by adding the collision of the snake with itself, creating a gameover scenario, and introducing a scoring system.

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