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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

In this chapter, we looked at setting up our game to use the screen-based system, we then implemented our own game using the Game class. We looked at the render cycle and the loaded textures and handled input. We have the makings of a very good game!

Coming up, we will take this game further and make it complete. We will do this by adding the collision of the snake with itself, creating a gameover scenario, and introducing a scoring system.

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Publisher Resources

ISBN: 9781785281440Supplemental Content