O'Reilly logo

LibGDX Game Development By Example by James Cook

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

Well, that was an epic chapter. Hopefully, by now, you are getting to grips with creating a game in LibGDX. In this chapter, we made a Flappy Bird clone—Flappee Bee. We looked at animations and implemented them for the main character. We were also introduced to the Scene2d toolkit, which we used to create a GUI for a start screen. Finally, we ended with a look at disposing of memory-based assets that are no longer in use, ensuring that our games are as memory-efficient as possible.

Coming up in the next chapter, we will take Flappee Bee further. We will look at the AssetManager and see how it can make our lives easier with regards to our texture handling. Also, in conjunction with that, we will create a LoadingScreen class. You will also ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required