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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

Well, that was an epic chapter. Hopefully, by now, you are getting to grips with creating a game in LibGDX. In this chapter, we made a Flappy Bird clone—Flappee Bee. We looked at animations and implemented them for the main character. We were also introduced to the Scene2d toolkit, which we used to create a GUI for a start screen. Finally, we ended with a look at disposing of memory-based assets that are no longer in use, ensuring that our games are as memory-efficient as possible.

Coming up in the next chapter, we will take Flappee Bee further. We will look at the AssetManager and see how it can make our lives easier with regards to our texture handling. Also, in conjunction with that, we will create a LoadingScreen class. You will also ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content