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LibGDX Game Development By Example by James Cook

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I need a Hiero!

In the final topic of this chapter, we will address fonts and their usage. So far in our game, we have used the default font in LibGDX, which is Arial size 15. While this is good for getting started, it isn't something that you would necessarily want in your final game. As you can see so far, one of the limitations is that it is too small!

So what can we do? Well, we can use our own fonts of course.

Let's start off by picking your favorite font; I found a font from a free site. There are plenty around, just do an Internet search and find a font you wish to use.

What you might find is that the font is in what's called a True Type font and this is usually denoted by the filename having the extension .ttf—.LibGDX does provide extensions ...

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