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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Introducing Pete

So far we have created a level using Tiled, and we have implemented tile maps in LibGDX so that we can see that level. The next step is to introduce our characters into this world and have them interact with the surroundings.

Introducing Pete

The preceding image shows Pete, our lovely squirrel! He has four different poses, two for walking and one each for jumping up and down.

Adding our character

Before we add our textures to Pete, let's go through the process of creating our character in code and have them interact with the world, then we can implement the animations.

Let's create class for Pete, I have called it Pete and in that class we are going ...

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Publisher Resources

ISBN: 9781785281440