Skip to Content
LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

Well, there we go. What a nice little chapter we had there!

We extended our level and scrolled the camera across the landscape. We successfully bounded the camera to the level so that we don't show any behind-the-scenes action to our players.

We then took our initial dive to play sounds with LibGDX that allowed us to have background music along with some awesome sound effects. This will really liven up your own games.

As with the previous game, there are some things that we didn't add to the game but we added to others, for example, a score. Here is a great opportunity for you to take what you have learned and apply it in Pete the Platformer!

In the next chapter, we will start a new game. This game is based on a well-known game about a bunch ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Mastering LibGDX Game Development

Mastering LibGDX Game Development

Patrick Hoey
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781785281440Supplemental Content