Chapter 7
Light Types,
Their Properties,
and Typical Uses
Part II deals specifically with the LightWave 3D toolset. Rather than just
regurgitating what can be found in the manuals, this part attempts to
demonstrate some typical real-world uses and examples for the tools.
There is certain to be information here that is also found in the manual,
but in writing this chapter I decided it would be easier for the reader to
have the information right at hand rather than having to flip back and
forth between this book and the manual. There is practical, production-
based information found in this book — and in this chapter in particular
— that is not available in the manual. Furthermore, there is a great deal
of information in the manual on a wide variety of subjects not covered in
this book. I strongly urge you to have a serious look through the manual,
not just when you need some specific information. I have discovered
many gems of information by casually flipping through the manual. This
chapter is designed to expand on the manual by providing a produc
-
tion-based context for each of the tools. Certainly, many of the tools in
LightWave have been used for purposes other than those for which they
were originally intended by the creators.
By the time you have finished this chapter, you should have a good
understanding of the different light types available, what each does, and
some ideas on how best to use each of the various light types in different
lighting situations.
87

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