Chapter 13The Texture Editor
Layer Opacity and Blending Modes
As discussed earlier, the Texture Editor is where you create your textures to apply to each individual surface property. You open the Texture Editor by clicking on the little “T” next to a surface channel’s name.
Since the subject of creating actual textures is covered in various other chapters of this book, this chapter deals solely with the functions that you use within the Texture Editor to manipulate the texture layers that you create.
To create a new texture layer, click on Add Layer. You can choose to create a new layer for an image map, a procedural texture, or a gradient. ...