Chapter 25LightWave/ZBrush Workflow

In Chapter 11 I gave you a quick overview of ZBrush’s features. Now I’ll talk about how you can implement ZBrush into your LightWave work so you can take advantage of the displacement maps, normal maps, etc., that are now part of the everyday production pipeline. It might seem at first glance that the steps are quite extensive, but in reality it isn’t that difficult or lengthy. Once you know what to do, it’ll be a breeze, and working with ZBrush is a lot of fun, too. For artists who are new to ZBrush, I recommend getting used to the interface and tools first since ZBrush’s interface is quite different than any other app out there. If you just can’t wait and want to dig right in, then follow along; by the time ...

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