The heart of programming in Swift using Xcode is object-oriented programming. The main idea is to divide a large program into separate objects where each object ideally represents a physical entity. For example, if you are creating a program to control a car, one object may represent the car’s engine, a second object may represent the car’s entertainment system, and a third object may represent the car’s heating and cooling system.
Now if you want to update the part of a program that controls the car’s engine, you just have to modify or replace the object that controls ...