Macromedia Flash MX 2004 For Windows and Macintosh: Visual Quickstart Guide

Book description

New timeline effects and behaviors, better run-time performance (which equals faster graphics display and video playback), native support for PDF and EPS forms, a slew of workflow enhancements, an improved programming language, a redesigned interface--these are just a few in the long list of new features that have Web designers salivating over the newest version of their favorite Web tool: Macromedia Flash MX 2004. Whether you're brand new to the world of Flash development or a veteran chomping at the bit to take advantage of all the latest features, this task-based guide will have you creating high-impact, interactive Web sites with Flash MX 2004 in no time. Best-selling author Katherine Ulrich is at it again here, using simple step-by-step instructions and loads of visual aids to cover every aspect of Flash design, from the basics of vector animation to sophisticated interaction and transition effects. Throughout, you'll find the direct, friendly language and plethora of tips that have become the hallmark of the popular Visual QuickStart series.

Table of contents

  1. Copyright
    1. Dedication
  2. Thank You:
  3. i. Introduction
    1. About Flash
    2. What Makes Flash a Special Web-Design Tool?
      1. How Flash Animates
      2. Flash File Formats
      3. How Flash Delivers
    3. Flash MX 2004: What’s New?
      1. Start Page
      2. Timeline Effects and Behaviors
      3. History Panel, Spelling Checker, Find and Replace, Help
      4. PDF and EPS Import, Alias text
      5. Enhanced Video Import
      6. Publish Settings Changes and Player Improvements
      7. ActionScript 2.0 and Other Advanced Features
      8. Flash MX 2004 Professional: Overview
    4. How to Use This Book
      1. Cross-Platform Issues
      2. Keyboard Shortcuts
      3. Contextual Menus
      4. The Artwork
    5. System Requirements
      1. To create and edit Flash MX 2004 content on a Macintosh:
      2. To create and edit Flash MX 2004 content in Windows:
      3. To view Flash MX 2004 content (in Flash Player 7) via browser:
      4. About Flash Player
  4. 1. The Flash Authoring Tool
    1. Understanding Flash Basics
      1. To begin installing Flash from a CD (Mac):
      2. To begin installing Flash from a CD (Windows):
      3. To install and activate Flash:
      4. To launch Flash:
      5. To set launch preferences:
    2. Working with Flash Documents
      1. To create a new Flash Document:
      2. To open an existing document:
      3. To close a document:
      4. To save changes to a document:
    3. Working with Template Documents
      1. To create a template document:
      2. To open a new document from a template document:
    4. Touring the Flash Authoring Environment
    5. About the Timeline
      1. To undock the Timeline window:
      2. To dock the Timeline:
      3. To hide the Timeline:
    6. About Document Properties
      1. To open the Document Properties dialog:
      2. To set the units of measure:
      3. To set the size of the Stage:
      4. To set the background color:
      5. To set the frame rate:
      6. To save your settings as the default:
    7. Using Grids
      1. To make grids visible:
      2. To set grid color:
      3. To set grid spacing:
    8. Using Rulers and Guides
      1. To display rulers:
      2. To hide rulers:
      3. To place a guide:
      4. To reposition a guide:
      5. To set guide color:
    9. Working with Snapping
      1. To snap objects to user-defined grids:
      2. To set parameters for snapping to the grid:
      3. To snap objects to guides:
      4. To set parameters for snapping to guides:
      5. To snap objects to objects:
      6. To snap objects to pixels:
      7. To turn on Snap Align:
      8. To set Snap Align tolerances:
      9. To turn off snapping:
    10. About the Toolbar
      1. To view the Toolbar:
      2. To hide the Toolbar
      3. To relocate the Toolbar:
      4. To turn on tool tips:
    11. Viewing Graphics at Various Magnifications
      1. To view objects at actual size:
      2. To zoom in or out on the Stage:
      3. To zoom in on specific areas of the Stage:
      4. To zoom out:
    12. About Panels
      1. To open a panel window:
      2. To close a panel window:
      3. To collapse or expand a panel window:
      4. To reposition a floating panel window:
      5. To resize a floating panel window:
    13. Working with Grouped Panels
      1. To open the default panel set:
      2. To separate panels:
      3. To combine panels in one window:
    14. Using Custom Panel Sets
      1. To create a custom panel layout:
      2. To invoke a custom panel set:
    15. About the Property Inspector
      1. To access the Property Inspector:
      2. To hide or show the information area:
      3. To collapse or expand the Property Inspector (Windows):
      4. To close the Property Inspector:
    16. Using the Help Panel
      1. To access the Help panel:
      2. To view Help topics:
      3. To search Help Topics:
      4. To update the Help panel:
    17. Customizing Keyboard Shortcuts
      1. To switch among shortcut sets:
      2. To create a custom shortcut set:
      3. To assign a new shortcut:
      4. To remove a shortcut:
  5. 2. Creating Simple Graphics
    1. Touring the Tools
    2. Using the Line Tool
      1. To draw line segments:
    3. Setting Stroke Attributes
      1. To access the Property Inspector:
      2. To set stroke properties:
      3. To customize a line style:
    4. Setting Fill Attributes
      1. To access the Color Mixer panel:
      2. To select a fill style:
      3. To select a solid fill color from the Color Mixer panel:
    5. Using the Geometric Shape Tools
      1. To draw an oval outline:
      2. To draw a rectangular fill:
      3. To draw a polygon or star with fill and stroke:
    6. Using the Pencil Tool
      1. To use Straighten mode for freeform drawing:
      2. To use Straighten mode for drawing rectangles and ovals:
      3. To draw smooth curves:
      4. Controlling drawing assistance
      5. To set the degree of assistance:
    7. Using the Pen Tool: Straight Lines
      1. To draw straight-line segments with the pen tool:
      2. To end an open path:
      3. To create a closed path:
    8. Using the Pen Tool: Curved Segments
      1. To draw an upward curve with the pen tool:
      2. To draw an S curve with the pen tool:
    9. Using the Paint Bucket
      1. To fill an outline shape with a solid color:
      2. To set gap closure:
    10. Using the Brush Tool in Normal Mode
      1. To create freeform fill shapes:
      2. To change the brush size and shape:
      3. To use pressure sensitivity:
      4. To use tilt:
    11. Using the Text Tool
      1. To create a single line of text for use as a graphic element:
      2. To create a text box with set width and word wrap:
    12. Working with Vertical Text
      1. To access the Property Inspector:
      2. To create vertical columns of text:
    13. Setting Text Attributes
      1. To select text to apply character attributes:
      2. To choose an installed typeface:
      3. To set font size:
      4. To choose a text color:
      5. To choose a type style:
      6. To apply tracking:
    14. Setting Paragraph Attributes
      1. To select paragraphs to modify:
      2. To set paragraph alignment:
      3. To set margins:
      4. To set a first-line indent:
      5. To set line spacing:
    15. Breaking Apart Text
      1. To divide text blocks into single-letter text boxes:
      2. To transform letters into raw shapes:
  6. 3. Modifying Simple Graphics
    1. Setting Selection Preferences
      1. To set a selection method for the selection tool:
    2. Selecting Lines with the Selection Tool
      1. To select a single line segment:
      2. To select multiple line segments:
      3. To select multiple connected line segments as a unit:
    3. Selecting Fills with the Selection Tool
      1. To select multiple filled areas:
    4. Using a Selection Rectangle
      1. To create a selection rectangle:
    5. Using the Lasso Tool
      1. To select elements with the lasso tool:
    6. Deselecting Elements
      1. To deselect individual items:
      2. To deselect everything:
    7. Repositioning Elements Manually
      1. To reposition an element with the selection tool:
      2. To reposition an element with the arrow keys:
    8. Repositioning Elements Numerically
      1. To reposition an element via the Shape Property Inspector:
    9. Basic Editing Tasks: Cut, Copy, Paste
      1. To delete a selection:
      2. To cut a selection:
      3. To copy a selection:
      4. To paste the Clipboard’s contents in the center of the window:
      5. To paste Clipboard contents in their original location:
      6. To duplicate a selection:
    10. Editing Existing Elements with Assistance
      1. To smooth an existing line:
      2. To straighten an existing line:
      3. To make Flash recognize existing shapes:
    11. Moving End Points with the Selection Tool
      1. To reposition the end of a line segment with the selection tool:
      2. To reposition the end point of a curve with the selection tool:
    12. Moving Points with the Subselection Tool
      1. To view a path and anchor points:
      2. To select an anchor point:
      3. To reposition anchor points with the subselection tool:
    13. Reshaping Curves with the Selection Tool
      1. To reposition the end of a curve with the selection tool:
      2. To reshape a curve with the selection tool:
      3. To turn a straight-line segment into a curve segment with the selection tool:
      4. To create new corner points with the selection tool:
    14. Reshaping Curves with the Subselection Tool
      1. To move a curve point:
      2. To reshape a curve with the Bézier handles:
    15. Converting, Removing, and Adding Points
      1. To convert corner points to curve points:
      2. To convert curve points to corner points:
      3. To delete anchor points:
      4. To add new anchor points to a curve segment:
    16. Reshaping Fills
      1. To reshape a fill with the selection tool:
      2. To reshape a fill with the subselection and pen tools:
    17. Changing the Size of Graphic Elements
      1. To resize a graphic element interactively:
      2. To access the Transform panel:
      3. To resize an element by using the Transform panel:
    18. Reorienting Graphic Elements
      1. To flip a graphic element:
      2. To rotate an element in 90-degree increments:
      3. To rotate an element by a user-specified amount:
      4. To skew an element by a user-specified amount:
      5. To rotate or skew an element interactively:
    19. Distorting Graphic Elements
      1. To distort an element freely:
      2. To distort graphic elements symmetrically:
    20. Changing the Envelope of Selected Elements
      1. To reshape a selection’s bounding box by using Bézier curves:
    21. Modifying Strokes
      1. To add a stroke to a shape:
      2. To modify existing strokes with the ink bottle:
      3. To modify selected strokes by using the Property Inspector:
    22. Using the Eraser Tool in Normal Mode
      1. To erase all strokes and fills (Erase Normal):
    23. Using the Faucet Modifier
      1. To erase a line:
      2. To erase a fill:
    24. Modifying Fill Colors
      1. To change fill color with the paint-bucket tool and Color Mixer panel:
      2. To modify selected fills with the Color Mixer panel:
    25. Creating Solid Colors: Color Mixer Panel
      1. To access the Color Mixer panel:
      2. To access solid-color attributes in the Color Mixer panel:
      3. To define a new color visually in the Color Mixer panel:
      4. To define a new color numerically in the Color Mixer panel:
      5. To define a color’s transparency:
      6. To add a color to the Color Swatches panel:
    26. Creating New Gradients
      1. To create a three-color linear gradient:
      2. To create a new radial gradient:
      3. To add a gradient to the Color Swatches panel:
    27. Creating Color Sets
      1. To access the Color Swatches panel:
      2. To define a new set of colors:
      3. To load a set of colors:
      4. To define the default set of colors:
    28. Putting Gradients to Work
      1. To fill a shape (or replace a solid fill) with a gradient:
      2. To paint with an unlocked gradient:
    29. Modifying Applied Gradients
      1. To move a gradient fill’s center point:
      2. To resize a gradient fill:
      3. To rotate a gradient fill:
    30. Applying Attributes of One Graphic Element to Another
      1. To copy attributes between graphic elements:
    31. Converting Lines to Fills
      1. To convert a line to a fill:
      2. To expand a fill:
      3. To soften the edges of a fill:
  7. 4. Complex Graphics on a Single Layer
    1. Understanding Grouping
      1. To create a group:
      2. To return objects to ungrouped status:
    2. Working with Grouped Elements
      1. To prevent interaction between objects on the same layer:
    3. Controlling the Stacking Order
      1. To change position in the stack by one level:
      2. To move an element to the top or bottom of the stack:
    4. Editing Groups
      1. To edit the contents of a group:
      2. To return to document-editing mode:
    5. Aligning Elements
      1. To access alignment options:
      2. To align items:
      3. To match dimensions of items:
    6. Using the Complex Paint Modes with the Brush
      1. To leave lines intact when painting:
      2. To leave existing lines and fills intact when painting:
      3. To restrict paint to selected fills:
      4. To restrict paint to one area:
    7. Using the Eraser Tool with Multiple Shapes
      1. To restrict what the eraser removes:
    8. Applying Gradients to Multipart Shapes
      1. To apply one gradient separately to multiple fills:
      2. To spread one gradient across multiple fills:
  8. 5. Graphics on Multiple Layers
    1. Touring the Timeline’s Layer Features
    2. Creating and Deleting Layers and Folders
      1. To add a layers and folders:
      2. To delete a layer or folder:
      3. To delete multiple layers and/or folders:
    3. Controlling Layers and Folders
      1. To work with the Layer Properties dialog:
      2. To define the layer type:
      3. To name a layer or folder:
      4. To set the visibility of layer or folder contents:
      5. To prevent changes in contents of a layer or folder:
      6. To view the contents of a layer as outlines:
      7. To change the height at which layers or folders display in the Timeline:
    4. Setting Layer Properties via the Timeline
      1. To rename a layer or folder:
      2. To hide the contents of a layer or folder:
      3. To show the hidden contents of a layer or folder:
      4. To lock a layer or folder:
      5. To unlock a layer or folder:
      6. To view the contents of a layer or folder as outlines:
      7. To view the contents of a layer or folder as solid objects:
    5. Controlling Layer Visibility in the Timeline
      1. To close layer folders in the Timeline:
      2. To open layer folders in the Timeline:
    6. Controlling the Stacking Order of Layers
      1. To reorder layers:
    7. Organizing Layers in Folders
      1. To move existing layers into folders:
      2. To change folder order:
      3. To create a nested folder:
    8. Working with Graphics on Different Layers
      1. To edit shape outlines on inactive layers:
      2. To edit fills across layers:
    9. Cutting and Pasting Between Layers
      1. To paste across layers:
      2. To use the Paste in Place command across layers:
    10. Distributing Graphic Elements to Layers
      1. To place selected elements on individual layers:
    11. Working with Guide Layers
      1. To create a plain guide layer:
    12. Working with Mask Layers
      1. To create a mask layer:
      2. To link layers to the mask:
      3. To create the mask:
      4. To see the mask’s effect:
      5. To edit a mask:
  9. 6. Saving and Reusing Graphic Elements
    1. Understanding the Library Window
      1. To open the library of the current movie:
      2. To open the library of another movie:
    2. Understanding Library-Window Views
      1. To view the wide Library window:
      2. To view the narrow Library window:
      3. To resize Library columns:
    3. Understanding Library Hierarchy
      1. To create a library folder:
      2. To open one library folder:
      3. To close one library folder:
      4. To sort library items:
      5. To move items between library folders:
    4. Converting Graphics to Symbols
      1. To turn an existing graphic into a symbol:
    5. Creating New Symbols from Scratch
      1. To create a new symbol:
    6. Using Symbol Instances
      1. To place a symbol instance in your movie:
    7. Modifying Symbol Instances
      1. To access the Property Inspector:
      2. To change an instance’s brightness:
      3. To change the instance’s color:
      4. To change the instance’s transparency:
      5. To change the instance’s tint and alpha simultaneously:
    8. Creating Static Symbols via Timeline Effects
      1. To create a Drop Shadow effect:
    9. Swapping One Symbol Instance for Another
      1. To switch symbols:
    10. Editing Master Symbols
      1. To enter symbol-editing mode from the Stage:
      2. To enter symbol-editing mode from the Library window:
    11. Modifying Timeline Effects
      1. To change one instance of the finished-effect symbol:
      2. To change the effect’s appearance:
      3. To edit the original graphic underlying an effect:
    12. Duplicating Master Symbols
      1. To create a duplicate symbol:
    13. Deleting Master Symbols
      1. To delete one symbol from the library:
      2. To delete a folder of symbols from the library:
    14. Converting Symbol Instances to Graphics
      1. To break the symbol link:
    15. Copying Symbols Between Movies
      1. To transfer symbols to another movie:
    16. Creating Shared Libraries
      1. To access a shared symbol while authoring:
      2. To define symbols as shared for run time:
      3. To make shared symbols available to other movies during playback:
      4. To add shared run-time symbols to your movie:
      5. To link existing symbols in destination files to shared run-time symbols in source files:
    17. Using Font Symbols
      1. To create a font symbol:
      2. To define a font symbol as a shared asset:
      3. To use a font symbol in another movie:
  10. 7. Frame-by-Frame Animations
    1. Using the Timeline
      1. To resize the Timeline’s area:
      2. To view frames in the Timeline at various sizes:
    2. Creating Keyframes
      1. To add a blank keyframe to the end of your movie:
      2. To create a blank keyframe in the middle of your movie:
      3. To duplicate the contents of the preceding keyframe:
    3. Creating In-Between Frames
      1. To add in-between frames:
    4. Selecting Frames
      1. To choose a selection style:
      2. To work in frame-based selection mode:
      3. To work in span-based selection mode:
    5. Manipulating Frames in One Layer
      1. To copy and paste a single frame:
      2. To move frames using drag and drop:
    6. Removing Frames
      1. To remove keyframe status from a frame:
      2. To delete a single frame from a movie:
      3. To delete a range of frames:
    7. Making a Simple Frame-by-Frame Animation
      1. To set up the initial keyframe:
      2. To create the second keyframe:
      3. To create the third keyframe:
    8. Previewing the Action
      1. To use the controller:
      2. To step sequentially through frames:
      3. To play through all frames in the Flash editor:
      4. To play frames in Flash Player:
    9. Smoothing the Animation by Adding Keyframes
      1. To add keyframes within an existing animation:
    10. Using Onion Skinning
      1. To turn on onion skinning:
      2. To turn on outline onion skinning:
      3. To adjust the number of frames included in onion skinning:
      4. To display onion skins for a fixed set of frames:
    11. Editing Multiple Frames
      1. To relocate animated graphics on the Stage:
    12. Understanding Frame Rate
      1. To set the frame rate:
    13. Varying the Speed of Animations
      1. To add in-between frames:
  11. 8. Animation with Motion Tweening
    1. Creating a Bouncing Ball with Motion Tweening
      1. To access the Frame Property Inspector:
      2. To prepare keyframes for motion tweening:
      3. To set the span’s property to Motion Tween:
    2. Adding Keyframes to Motion Tweens
      1. To add keyframes by repositioning a tweened object:
      2. To add keyframes by command:
    3. Animating Color Effects
      1. To change a symbol’s color over time:
    4. Animating Graphics That Change Size
      1. To tween a growing and shrinking graphic:
      2. To tween a shrinking graphic:
    5. Rotating and Spinning Graphics
      1. To rotate a graphic less than 360 degrees:
      2. To spin a graphic 360 degrees:
    6. Moving Graphics in Straight Lines
      1. To move an item from point to point:
    7. Moving Graphics Along a Path
      1. To add a motion-guide layer:
      2. To create a second guided layer:
      3. To add a second motion-guide layer:
    8. Orienting Graphics to a Motion Path
      1. To orient a graphic to the path:
    9. Changing Tween Speed
      1. To make the animation start slowly and accelerate (ease in):
      2. To make the animation start quickly and decelerate (ease out):
    10. Getting Help with Motion Tweens
      1. To use the Create Motion Tween command:
  12. 9. Animation with Shape Tweening
    1. Creating a Bouncing Ball with Shape Tweening
      1. To define shape tweens via the Frame Property Inspector:
    2. Morphing Simple Lines and Fills
      1. To transform an oval into a rectangle:
      2. To transform a rectangle into a freeform shape:
    3. Shape-Tweening Multiple Shapes
      1. To shape-tween fills with strokes (outlines):
    4. Transforming a Simple Shape into a Complex Shape
      1. To shape-tween a more complex shape:
      2. To use shape hints:
    5. Creating Shapes That Move As They Change
      1. To shape-tween a moving graphic:
  13. 10. More-Complex Animation Tasks
    1. Understanding Scenes
      1. To access the Scene panel:
      2. To add a scene:
      3. To select a scene to edit:
      4. To delete a selected scene:
      5. To change scene order:
      6. To rename a scene:
    2. Manipulating Frames in Multiple Layers
      1. To select and copy frames in several layers:
      2. To replace the content of frames with a multilayer selection:
      3. To paste a multiple-layer selection into blank frames:
      4. To paste a multiple-layer selection into a new scene:
    3. Animating Multiple Motion Tweens
      1. To set up the three graphics in separate layers:
      2. To set up the tween in all layers with one command:
      3. To adjust the positions of the tweened items:
    4. Animating Shape Tweens in Multiple-Shape Graphics
      1. To create shape tweens on separate layers:
    5. Reversing Frames
      1. To reverse the order of frames:
    6. Combining Tweening with Frame-by-Frame Techniques
      1. To convert in-between frames to keyframes:
    7. Saving Animations As Graphic Symbols
      1. To convert an animation to a graphic symbol:
    8. Using Animated Graphic Symbols
      1. To place an instance of an animated graphic symbol:
    9. Creating Animated Graphic Symbols with Timeline Effects
      1. To apply the Transform Timeline Effect:
    10. Saving Animations As Movie-Clip Symbols
      1. To convert an animation to a movie-clip symbol:
    11. Using Movie-Clip Symbols
      1. To place an instance of a movie clip:
      2. To view movie-clip animation in context:
    12. Using Animated Masks
      1. To create a stationary graphic and a moving mask that reveals it:
      2. To prepare the mask for rotational animation:
      3. To complete the rotating-mask animation:
      4. To preview the animation:
  14. 11. Building Buttons for Interactivity
    1. Creating a Basic Button Symbol
      1. To create a button symbol:
      2. To create the Up state:
      3. To create the Over state:
      4. To create the Down state:
      5. To create the Hit state:
      6. To place the newly created button in your movie:
    2. Creating Shape-Changing Button Symbols
      1. To create Up, Over, and Down states with various graphics:
      2. To create the Hit state for graphics of various shapes:
    3. Creating Fully Animated Button Symbols
      1. To animate a rollover button:
    4. Creating Invisible Button Symbols
      1. To create an invisible button:
    5. Creating Button Symbols with Multiple Hot Spots
      1. To create multiple hot spots for a single button:
    6. Using Button Components
      1. To place an instance of the button component:
      2. To preview the component instance:
    7. Modifying Button Components
      1. To modify button-component dimensions:
      2. To modify button-component labels:
      3. To create icons for button components:
      4. To add an icon to the button component:
      5. To set the button to act as a toggle:
    8. Creating Movie-Clip Buttons
      1. To create the button states:
      2. To assign frames labels to button-state keyframes:
  15. 12. Basic Interactivity Using Behaviors
    1. Touring the Actions Panel
      1. To access the Actions panel:
      2. To close the Actions panel:
    2. Customizing the Actions Panel
      1. To set preferences for the Actions panel:
    3. Organizing Frame Actions
      1. To create a separate layer for actions:
    4. Adding Frame Actions
      1. To set up a document for testing frame actions:
      2. To start scripting by adding comments:
      3. To set the movie to pause at playback:
    5. Adding Event Handlers via Behaviors
      1. To prepare a document for testing button scripts:
      2. To add an action to a button-symbol instance using Behaviors:
      3. To add an action to a button component instance using Behaviors:
    6. Previewing Actions at Work
      1. To test fully enabled elements:
    7. Changing Event Handlers via Behaviors
      1. To choose the triggering mouse event:
    8. Working with Multiple Behaviors
      1. To add multiple Behaviors to a button instance:
      2. To delete Behaviors:
    9. Using Multiple Handlers for One Button
      1. To vary a button’s response to different mouse events:
    10. Modifying a Behavior’s Action
      1. To change an action via the Behaviors panel:
    11. Triggering Actions from the Keyboard
      1. To set up an action triggered by a key press:
    12. Adding Actions to Movie-Clips
      1. To add actions to make a movie clip duplicate itself:
    13. Adding Actions to Movie-Clip Buttons
      1. To pause the movie-clip button:
      2. To add the mouseEvent handler that displays the Over state:
      3. To add the mouseEvent handlers that display the Up and Down states:
    14. Making Movie-Clip Buttons Display Additional States
      1. To add frame actions to display the disabled state:
    15. Using Buttons to Control Movie Clips
      1. To make a button (symbol or component) stop movie-clip playback:
    16. Using the Script Navigator
      1. To select and view scripts via the Script Navigator:
  16. 13. Authoring Utilities
    1. Setting Movie Explorer Parameters
      1. To access the Movie Explorer panel:
      2. To determine the overall content of the display list:
      3. To determine which types of elements appear in the display list:
    2. Searching and Editing with Movie Explorer
      1. To find an element:
      2. To modify elements from the Movie Explorer panel:
      3. To print a display list:
    3. Choosing Spelling Checker Options
      1. To set options for spelling check:
    4. Working with Personal Dictionaries
      1. To create a new text-only personal dictionary:
      2. To edit a personal dictionary from within Flash:
    5. Running the Spelling Check
      1. To check and correct spelling for a selected text box:
    6. Using Find and Replace
      1. To access the Find and Replace panel:
      2. To set the general search parameters:
      3. To set search parameters for text:
      4. To set search parameters for fonts:
      5. To set search parameters for color:
      6. To set search parameters for symbols, sounds, video clips, and bitmaps:
    7. Carrying Out a Find-and-Replace Operation
      1. To find/replace one matching item at a time:
      2. To find/replace all matching items:
    8. Using the History Panel
      1. Touring the History Panel
      2. To access the history panel:
    9. Undoing/Redoing Steps via the History Panel
      1. To undo a block of steps:
      2. To redo a block of steps:
    10. Replaying Steps via the History Panel
      1. To replay a set of steps:
      2. To replay steps in a different document:
    11. Recording Steps with the History Panel
      1. To save a set of steps as commands:
      2. To run a command:
  17. 14. Using Non-Flash Graphics
    1. Importing Non-Flash Graphics
      1. To import a FreeHand file to the Stage:
      2. To import Adobe Illustrator (.ai, version 8 or earlier), files to the Stage:
      3. To import Adobe Illustrator (.ai, version 9 or later), Portable Document Format (.pdf) or Encapsulated PostScript (.eps) files to the Stage:
      4. To import bitmapped graphics to the Stage:
      5. To import a series of graphics files to the Stage:
    2. Turning Bitmaps into Vector Graphics
      1. To trace a bitmap:
    3. Editing Bitmaps with Flash’s Tools
      1. To create a bitmap that you can edit in Flash:
      2. To select a range of colors within an editable bitmap:
    4. Using Bitmaps As Fills
      1. To apply a bitmap fill from the Color Mixer:
      2. To apply an editable-bitmap as a fill:
    5. Modifying Bitmap Fills
      1. To move a bitmap fill’s center point:
      2. To resize a bitmap fill:
  18. 15. Adding Sound
    1. Using Sounds in Flash
      1. To access the Frame Property Inspector:
    2. Importing Sounds
      1. To import a sound file:
    3. Organizing Sounds
      1. To add a layer for sound:
    4. Adding Sounds to Frames
      1. To assign a sound to a keyframe:
    5. Adding Sounds to Buttons
      1. To enhance buttons with auditory feedback:
    6. Using Event Sounds
      1. To set up a file for testing sounds:
      2. To make an assigned sound an event sound:
      3. To play overlapping instances of the same sound:
      4. To start different sounds simultaneously:
    7. Using Start Sounds
      1. To set an assigned sound’s Sync to Start:
    8. Using Stream Sounds
      1. To make an assigned sound a stream sound:
    9. Stopping Sounds
      1. To stop playback of a sound:
    10. Using Behaviors to Control Sounds
      1. To set a sound’s Linkage Properties:
      2. To load and play a sound with a button:
      3. To replay loaded sounds:
      4. To stop all sounds:
    11. Repeating Sounds
      1. To set a Repeat value:
    12. Editing Sounds
      1. To assign packaged volume effects:
      2. To customize volume effects:
      3. To edit sounds for length:
  19. 16. Adding Video
    1. Importing Video
      1. To import links to QuickTime video clips:
      2. To bring embedded video clips into a Flash movie:
      3. To create custom Compression Profiles:
      4. To create Advanced Settings Profiles:
    2. Using Embedded Video Clips in Your Movie
      1. To place embedded video clips in your movie:
      2. To modify video-clip instances:
    3. Updating Video Clips
      1. To update linked video clips:
      2. To swap video clips:
    4. Using Behaviors to Control Video Clips
      1. To pause video clips with buttons:
  20. 17. Delivering Movies to Your Audience
    1. Preparing Your Movie for Optimal Playback
      1. To use Bandwidth Profiler:
      2. To view the contents of each frame separately:
      3. To see how frames stream:
      4. To display a download-progress bar:
      5. To exit Bandwidth Profiler:
    2. Publishing and Exporting
      1. To set a movie’s publishing format:
      2. To publish a movie:
    3. Working with Flash Player Settings
      1. To publish a Flash Player (.swf) file:
      2. To choose a Flash Player version:
      3. To control how Flash draws the movie’s first frame:
      4. To choose the version of ActionScript used (Flash Player 6 and 7):
      5. To list the amount of data in the movie by frame:
      6. To protect your work:
      7. To set trace and debug options:
      8. To compress the .swf file (Flash Player 6 and 7):
      9. To target specific versions of Flash Player 6:
      10. To compress the bitmaps in your movie:
      11. To control compression and sample rate for all movie sounds:
    4. Publishing HTML for Flash Player Files
      1. To publish HTML for displaying a Flash file:
      2. To create HTML for Flash only:
    5. Controlling Movie Placement in the Browser
      1. To set the dimensions of the movie-display window:
      2. To scale the movie to fit a movie-display window:
      3. To control placement of the movie window in the movie-display window:
      4. To set playback options:
      5. To control antialiasing and smoothing:
      6. To control transparency:
      7. To see warning about missing alternate content:
    6. Using Alternate Image Formats
      1. To publish GIF files:
      2. To set the dimensions of the GIF image:
      3. To make an animated GIF:
      4. To balance size, download speed, and appearance:
      5. To set a GIF’s background transparency:
      6. To control transparency of Flash fill colors in GIFs:
      7. To control colors that are not in the current color palette:
    7. Using Version Detection
      1. To detect viewer’s Flash Player version:
    8. Creating Projectors
      1. To create a projector:
    9. Creating Publishing Profiles
      1. To save settings under a new profile name:
      2. To export a profile:
      3. To import a profile:
    10. Exporting Flash to Other Formats
      1. To export a single frame to Illustrator format:
      2. To export the entire movie to Illustrator format:
    11. Printing from Flash
      1. To print a single frame:
      2. To print storyboard thumbnails:
    12. Printing from Flash Player
      1. To set frames to print from the contextual menu:
      2. To disable printing from Flash Player:

Product information

  • Title: Macromedia Flash MX 2004 For Windows and Macintosh: Visual Quickstart Guide
  • Author(s): Katherine Ulrich
  • Release date: November 2003
  • Publisher(s): Peachpit Press
  • ISBN: 9780321213440