O'Reilly logo

Macromedia® Flash™ Enabled Flash Design and Development for Devices by Christian Cantrell, Fred Sharples, Branden Hall, Robert Hall, Bill Perry, Andreas Heim, Glenn Thomas, Mike Chambers, Markus Niedermeier, Phillip Torrone, Steve Leone, Craig Kroeger

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. FROM START TO FINISH: UNDERSTANDING THE FLASH APPLICATION DEVELOPMENT WORKFLOW

by Bill Perry

FROM START TO FINISH: UNDERSTANDING THE FLASH APPLICATION DEVELOPMENT WORKFLOW

FROM START TO FINISH: UNDERSTANDING THE FLASH APPLICATION DEVELOPMENT WORKFLOW

TOPICS COVERED IN THIS CHAPTER:

  • Planning your project

  • Understanding limitations

  • Planning the workflow

  • Defining the project

  • Choosing the platform

  • Planning the user experience

  • Creating the Macromedia Flash project

At this point in the book, we have covered just about every aspect of creating Macromedia Flash content and applications for the Pocket PC platform. However, the previous chapters have been largely technical, giving you the “how” of development. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required