Chapter 6. CREATING MOTION GRAPHICS AND CHARACTER ANIMATION FOR THE POCKET PC USING FLASH
by Glenn Thomas
TOPICS COVERED IN THIS CHAPTER:
Planning, organizing, and optimizing for motion
Repurposing content
Animation and motion styles for devices
The realities of developing for devices
Handling file sizes and connectivity issues
Developing for different displays
Keys to motion graphics
Keys to character animations
One of the great features of Macromedia Flash is its ability to develop “create once, change it around a bit, and play it anywhere” media content. ...
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