Chapter 7. CREATING INTERACTIVE GAMES FOR DEVICES USING FLASH
by Andreas Heim
TOPICS COVERED IN THIS CHAPTER:
Constraints of the game platform
Game Categories—What works on the Pocket PC and what doesn’t?
Making a card game
Programming the game
Designing the main screens
Bringing the pieces together
Pocket PC devices are perfect for small, fun games that users can kill time with while traveling or waiting. Because Macromedia Flash runs on the Pocket PC, anyone who is a Flash game developer on the desktop now can develop device games.
This chapter covers ...
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