Chapter 12. DEVELOPING FLASH CONTENT FOR THE SONY PLAYSTATION 2
by Fred Sharples
TOPICS COVERED IN THIS CHAPTER:
The three versions of the Flash Player
Flash in action: Our experience with LucasArts
The advantages of using Flash for Sony PlayStation 2 game titles
User interface logic for Flash
User interface design issues for Sony PlayStation 2
The future of Flash development on consoles
The doors that open with the idea of Macromedia Flash on Sony PlayStation 2 are dazzling: interfaces for games, media browsers and players, online game interfaces, Radar ...
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