Chapter 16. Time- and Frame-Based Dynamism
Your Macromedia Flash movie doesn't need to depend on user actions (such as moving the mouse or pressing a button) to trigger a response; it can also respond to the passage of time and frames—elements that can be set in motion independently of the user. By combining these elements with user interaction, you can create even more powerful and interactive projects. In this lesson, we'll show you how time and frames work in Flash. We'll then demonstrate how you can enhance your projects by making them more dynamic.
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