Chapter 3. Technology Overview

As you saw in the preceding chapter, designing an application involves mixing user needs with a functional design. You also must use the appropriate technology. This chapter concentrates on the technology available to Macromedia Flash MX 2004 applications. I think it’s important to start with a need and then look for a solution. The converse, starting with a hammer and then looking for a nail, will nearly always fail the test of usefulness. This technical chapter is based on the premise that you’ve already established a need that Flash can solve.

As the first technology chapter, this chapter introduces nearly every concept that appears in the book. This chapter is as detailed as possible without getting into practical ...

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