The Upper Catacombs of Eagle’s Crossing
Whereas the previous chapter covered our characters and created a basic selection system from which the player could choose, this chapter will cover the start of the dungeon crawl. In this chapter, we’re going to design our game’s first level.
The dungeon is the meat of a dungeon crawler game. The town exists only as a way station where the player can restore his/her resources in between trips. So, it’s about time that we actually start work on the dungeon, right? First of all, we have to decide how many levels we want the game’s dungeon to have. Six is a nice number to start with, so ...