CHAPTER 8

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Publishing to the App Store

We have worked hard throughout the book, and now the basics of our game are complete. We have a simple menu system and four levels for our game player to experience. Our game has cool music and power-ups that can be collected to enhance the gaming experience.

In this chapter we will build our game for various platforms including mobile, Web, and desktop. Then we learn how to deploy our game to app stores and build the game using the Unity Cloud.

Time to build and deploy!

Investigating Deployment Options

Unity3d is a cross-platform development tool. It allows for developers to deploy their application on a ...

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