Book description
Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.
One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are:
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents at a glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Laying Out the Framework
- Chapter 2: The Characters of Our Game
- Chapter 3: The Upper Catacombs of Eagle’s Crossing
- Chapter 4: Populating Eagle’s Crossing
- Chapter 5: The Lower Catacombs of Eagle’s Crossing
- Chapter 6: The Caves
- Chapter 7: The Pixies’ Forest (West)
-
Chapter 8: The Pixies’ Forest (East)
- The Pixies’ Forest (East)
- Creating Transfer Events for the Pixies’ Forest
- The Enemies of the Pixies’ Forest (East)
- The Enemies of the Pixies’ Forest (East) (continued)
- Hidden Dwellings and Portals
- The Treasure of Pixies’ Forest (East)
- Lamia, the Snake Monster—the Second Boss
- Life After Lamia
- Summary
- Chapter 9: The Ancient Temple
- Chapter 10: What Comes Next
- Appendix A: Useful Resources for 2D Game Creation
- Index
Product information
- Title: Make a 2D RPG in a Weekend With RPG Maker MV, Second Edition
- Author(s):
- Release date: December 2015
- Publisher(s): Apress
- ISBN: 9781484217931
You might also like
book
Game Design Essentials
An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is …
book
Seriously Good Software
Seriously Good Software is a handbook for any professional developer serious about improving application quality. It …
book
Players Making Decisions, 2nd Edition
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in …
book
Bare Metal C
Bare Metal C will teach you how to program embedded devices with the C programming language. …