Maker
Code 72
Meet the real-life MacGyvers who engineer life-or-death solutions while the clock ticks.
Imagine for a moment you’re an engineer, and the top brass where you work call to say, “We’ve got a problem in the field — and you’ve got 72 hours to solve it.” And by “solve it” they don’t just mean think of an answer, they mean design it, build a prototype, test it, get user feedback, work out the bugs, retest it, and get it into production so it’s on its way to the customer — all in 72 hours.
Wait, it gets better. Imagine now the company you work for is the U.S. military, where the top brass really are top brass, there’s enough red tape to choke a Clydesdale, and your customers are soldiers in the field whose lives actually ...
Get Make: Technology on Your Time Volume 25 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.