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Make: Volume 52
book

Make: Volume 52

by Mike Senese
July 2016
Intermediate to advanced content levelIntermediate to advanced
75 pages
4h 50m
English
Make: Community
Content preview from Make: Volume 52
them how to hand it to someone else or
throw it across the room, and you’ve set up
the opportunity to layer on more advanced
tasks, like sorting many objects, hiding
them, or even shrinking or enlarging them.
For VR developers, the downside of giving
your users hands is that the users expect VR
environments to be more interactive than a
traditional game. When we populated our
test world with some small props, the first
thing people tried to do was pick them up.
When we let people pick those objects up,
they tried to throw them. When we let them
throw them, they expected them to bounce
and interact with other objects. We wouldn’t
have figur
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Publisher Resources

ISBN: 9781680454208Errata Page