4Robot Heist: Creating Rules and Obstacles
In this chapter, you’ll build the Robot Heist game from the ground up. You’ll make two robot objects that the player will use to navigate each level. You’ll also create the backdrop and other objects, such as crates, guns, and panels. You’ll use PuzzleScript rules to make these objects interact with one another in interesting ways.
Recall from Chapter 2 that the RULES section in your code is where you write instructions to change one set of objects into another.
How Robot Heist Works
In Robot Heist, two robots work together to rob a Data Bank. Each robot has different capabilities, so the player needs ...
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