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2Weird Bug Chowdown: Collecting Items and Avoiding Obstacles

Let’s take the little leaf game we’ve made and turn it into Weird Bug Chowdown, which has more of a story arc. Instead of making a game about a bug just munching a leaf forever, this game will start easy, get harder, and eventually reach an ending. We’ll talk about some of the most common elements in video games—collecting and avoiding things! We’ll also explore time pressure, one of the most fundamental features of real-time games.

You’ll also learn a few more Scratch features, such as the following:

  • Using clones to create more sprites
  • Creating and keeping track of your own variables ...

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