Other spaces, and other ways of making sense of them


This chapter builds upon the idea of virtual spaces requiring an engagement of belief in order for the participant to be fully engaged with them. The concepts of semiotic social spaces, magic circles, game spheres and lusory attitude are introduced, and the similarities and complementarities of these ideas applicable to a variety of spaces (virtual worlds, theatrical spaces, games and ritual spaces) are explored. Metaxis, engagement, immersion and how these contribute to flow are also discussed. Furthermore, the chapter introduces the third set of concepts, those of crossing over between spaces, which include the idea of liminality, or a membrane. It concludes with a discussion ...

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