Project 9: Virtual Kinect
To conclude this chapter, we’ll do one more project. Where the Air Drum Kit exercised our skills at using the point cloud for interaction, this one will work on our ability to display in 3D. We’ll learn how to load a 3D model from a file and display it within the point cloud so that it appears to be part of our scene. Specifically, we’re going to load a 3D model of a Kinect and place it in our scene at the same location as our real Kinect.
We’ll proceed in much the same way as we did in the last project. We’ll start with a simple sketch that doesn’t use the Kinect at all. This project will demonstrate how to load and display a 3D model within Processing using the OBJLoader library. Once we’ve covered the basics of working ...
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