Using Meshes to Render Complex Models
Rendering teapots can be quite exciting, but it's not often you make a game with nothing but teapots. Most meshes are created by artists using a modeling application. If your modeling application supports exporting to the X file format, you're in luck!
There are a few types of data stored in a normal x file that can be loaded while creating a mesh. There is naturally the vertex and index data that will be required to render the model. Each of the subsets of the mesh will have a material associated with it. Each material set can contain texture information as well. You can also get the High Level Shader Language (HLSL) file that should be used with this mesh while loading the file. HLSL is an advanced topic ...
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