Simplifying Meshes
We spent a good amount of time understanding the basic Mesh class that is included in the extensions library; however, there are actually three other mesh types we haven't looked at yet. During the course of this chapter we will explore these remaining objects.
You've already looked at creating a simplified mesh by using the Simplify method on the mesh class. Since the common case for using a simplified mesh is to show a less-detailed version of a model, in any given scene, it's probably not a great idea to store multiple versions of a mesh, particularly if you're not even going to be using some of them.
The SimplificationMesh object can be used to encapsulate the process of simplifying a mesh. However, you can't actually use ...
Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.