In Brief
In this chapter we covered the basics of animation, specifically skeletal animation. Topics included
Creating and loading a frame hierarchy
Walking this hierarchy to update and render the meshes
Using the animation controller
Converting our animated character to an indexed mesh
In the next chapter, we will discuss how to use sound in your applications.
Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.