Using Effects with Your Sounds

Aside from 3D manipulation of sounds, another technique used to bring out the realism of the games you play would be the effects added to already existing sounds. For example, walking across a wood floor would sound totally different in a small room from the way it would sound if you were in a large empty concert hall. Yelling in a cavern may cause your voice to echo among the cavern walls. These effects are an integral part of the immersion you are trying to create when developing a game, or any good interactive multimedia application.


Effects can only be used on a secondary buffer. The required method to apply the effects to the buffer only resides on this object.

Luckily, the act ...

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