Using Vectors in Manga Studio EX
In This Chapter
Explaining what vectors are
Comparing and contracting vectors to rasters
Explaining what you should get accustomed to when working on a vector layer
Creating a vector layer
Drawing a vector layer with a Pen or Magic Marker tool
Smoothing, moving, and adjusting the width of vector lines
Converting vector layers into raster layers (and vice versa)
I mention in Chapter 11 that when you work with screentones in Manga Studio, you don't need to worry (as much) about a possible moiré effect appearing when you resize your drawing for export or for print. That's because the tones are designed to resize properly to practically any size, because they were created as vectors.
Manga Studio EX users have the additional luxury of actually inking on a vector layer. This opens up the possibility for you to work on any size canvas you want, and resize as need be, while maintaining the same quality as its original size.
Now, if you're scratching your head at everything I wrote in the last two paragraphs, you're unfamiliar with vectors. Rather you think you're unfamiliar with vectors. In truth, if you've been on the Internet recently or played 3-D games on your computer or game console, you've already seen vectors in action. They're used to create the embedded video window or video game on your favorite site. They're used to bring life to your favorite First Person Shooter game. And they're used by professional designers to create logos and designs that can be ...
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