Master Part Modeling with Autodesk Fusion 360

Video description

3D design expert Mike Thomas continues his introduction to the toolsets and processes used to create 3D models in the second in his series on how to use Autodesk Fusion 360 software. This course is intended for advanced level product designers, engineers, and technicians who want to get up and running with Fusion 360 quickly and efficiently. Mike covers all aspects of the Fusion workflow in fine detail. When you finish the course you'll have a solid hands-on understanding of Fusion 360 and a practical pathway to getting your 3D part models ready for manufacturing.

  • Learn to sketch, build, and edit 3D models of solids, surfaces, and free-form sculpted forms
  • Understand how to add features like fillets, chamfers, holes, and threads to your 3D models
  • Explore sketching techniques for drawing 2D geometry like lines, arcs, circles, and ellipses
  • Learn to define the size of the geometry by applying rules, constraints, and dimensions
  • Create and define surfaces using the patch workspace and learn to fix imported models
  • Create free-form smooth and organic shapes with the embedded T-Splines technology
  • Understand the CAM environment, how to configure the tool library, and learn to generate the tool paths and NC codes required to get parts manufactured
Mike Thomas actively contributes to Design & Motion's blog where knowledge and expertise on a wide range of technological and industry happenings is shared. Mike spent the first twelve years of his career as an Application Specialist for an Autodesk reseller and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is an Autodesk Expert Elite, an Autodesk program that recognizes individuals who have contributed a significant amount of time, knowledge, and assistance to the Autodesk customer support community. He is a graduate of the Saskatchewan Institute of Applied Science and Technology, where he graduated with honors.

Table of contents

  1. A Hands-On Test Drive
    1. Welcome To The Course 00:01:42
    2. About The Author 00:01:02
  2. Test Drive
    1. Test Drive - Part 1 00:05:10
    2. Test Drive - Part 2 00:04:41
    3. Test Drive - Part 3 00:05:22
    4. Test Drive - Part 4 00:04:22
    5. Test Drive - Part 5 00:05:19
  3. Basic Solid Modeling
    1. Building A Box 00:03:45
    2. Creating Cylinders, Spheres, And Torus 00:02:17
    3. Creating Coils 00:05:10
    4. Using Press And Pull To Make Changes 00:01:47
    5. Adding Fillets 00:05:48
    6. Adding Chamfers 00:03:19
    7. Using The Timeline To Make Adjustments 00:03:38
    8. Creating Hollow Parts 00:02:33
    9. Adding Drafts 00:02:22
    10. Perform A Draft Analysis 00:02:50
  4. Sculpting
    1. Building A Box 00:02:20
    2. Creating Cylinders And Torus 00:02:21
    3. Sphere Vs Quadball 00:02:10
    4. Adding Faces 00:02:31
    5. Edit Form - Part 1 00:04:48
    6. Edit Form - Part 2 00:05:33
    7. Applying Symmetry 00:02:21
    8. Working With Edges 00:01:29
    9. Adding More Points 00:02:01
    10. Slide An Edge 00:01:02
    11. Bevel An Edge 00:01:27
    12. Performing Zebra Analysis 00:02:47
    13. Dealing With Performance 00:01:52
  5. Sketch Techniques
    1. Creating New Sketches 00:02:29
    2. Drawing Lines 00:02:43
    3. Sizing Your Sketch Geometry 00:01:46
    4. Working With The Sketch Grid 00:01:11
    5. Drawing Rectangles 00:02:06
    6. Re-enter sketch 00:01:29
    7. Adding Constraints - Part 1 00:03:47
    8. Adding Constraints - Part 2 00:03:08
    9. Creating Circles And Ellipses 00:02:44
    10. Creating Arcs 00:02:56
    11. Adding Dimensions 00:03:13
    12. Adding Polygons 00:02:08
    13. Adding Slots 00:01:45
    14. What Are Splines? 00:02:36
    15. Sketch Options 00:02:17
    16. Sketching On A Canvas 00:02:59
    17. Including Existing Geometry 00:01:56
    18. Adding Fillets 00:01:23
    19. Duplicating Geometry 00:02:34
    20. Trimming And Extending 00:01:13
    21. Duplicate Geometry With Offset 00:01:39
    22. Importing AutoCAD 2D Geometry 00:01:45
    23. Saving The Sketch As A DXF 00:01:18
  6. Solid Modeling
    1. Extruding From A Sketch 00:05:21
    2. Revolve A Sketch 00:05:26
    3. Sweeping 00:03:40
    4. Sweeping With Guide Rails 00:01:38
    5. Lofted Transitions 00:05:14
    6. Lofting With Guide Rails 00:03:10
    7. Section Analysis 00:01:45
    8. Build A Pipe 00:03:16
    9. Adding Holes And Thread 00:05:53
    10. Adding Thin Features 00:04:42
    11. Creating Webs 00:04:02
    12. Using Rule Fillet 00:02:17
    13. Split 00:03:07
    14. Silhouette Split 00:01:37
    15. Duplicating Features With Mirror 00:02:25
    16. Duplicating Features With Patterns 00:04:50
    17. Determine The Fluid Volume Of Your Design 00:02:24
    18. Feature Recognition 00:02:26
  7. More Sculpting
    1. Extruding From A Sketch 00:06:31
    2. Revolve A Sketch 00:03:32
    3. Flatten 00:02:31
    4. Sweeping 00:04:22
    5. Lofted Transitions 00:02:58
    6. Curvature Comb Analysis 00:01:37
    7. Building Pipes 00:02:52
    8. Welding 00:03:09
    9. Adding Creases 00:01:34
    10. Pull 00:02:23
    11. Interpolate 00:01:11
    12. Bridge And Match 00:05:25
    13. Thicken And Fill Hole 00:03:19
    14. Freeze 00:01:48
    15. Performing A Curvature Map Analysis 00:02:30
    16. Sculpt Utilities 00:06:35
    17. Save As OBJ 00:03:12
  8. Surfaces
    1. NURBS And Accessing The Patch Workspace 00:01:53
    2. Revolve A Sketch 00:01:32
    3. Extruding From A Sketch 00:02:07
    4. Trim And Extend A Surface 00:02:02
    5. Adding Patches 00:01:15
    6. Add A Fillet To A Surface 00:01:31
    7. Split A Face 00:02:41
    8. Creating New Surfaces With Offset 00:01:35
    9. Thicken A Face, Surface, Or Quilt 00:01:48
    10. Sketch Projection Options 00:02:04
    11. Sweeping Surfaces 00:01:15
    12. Lofted Transitions 00:01:51
    13. Replacing Solid Faces 00:00:51
    14. Patching An Importing Model 00:03:33
    15. Creating A Solid With Boundary Fill 00:02:12
  9. Meshes
    1. Importing Meshes 00:05:00
    2. Remesh 00:03:51
    3. Reduce 00:01:47
    4. Rebuild As Solid 00:01:07
    5. Erase and Fill 00:01:12
    6. Fill 00:04:11
    7. Sketching 00:02:37
  10. Intro To CAM
    1. Getting Familiar With The Fusion CAM Environment 00:01:28
    2. Creating The Initial Setup 00:04:59
    3. Creating The Initial Setup For Turning 00:03:06
    4. Facing The Part 00:06:56
    5. Simulating The Process 00:03:16
    6. Configuring The Tool Library 00:05:53
    7. 2D Adaptive Clearing 00:06:17
    8. 2D Contours 00:07:24
    9. 2D Pockets 00:04:03
    10. Drilling Holes 00:05:50
    11. Machining Slots 00:02:07
    12. Bores And Circular Passes 00:05:00
    13. Adaptive Clearing 00:07:21
    14. Pocket Clearing 00:03:11
    15. Post Processing 00:03:12
    16. Turning - Part 1 00:05:06
    17. Turning - Part 2 00:06:54
  11. Conclusion
    1. Wrap Up 00:01:20

Product information

  • Title: Master Part Modeling with Autodesk Fusion 360
  • Author(s): Michael Thomas
  • Release date: August 2016
  • Publisher(s): Infinite Skills
  • ISBN: 9781491965061