3D design expert Mike Thomas continues his introduction to the toolsets and processes used to create 3D models in the second in his series on how to use Autodesk Fusion 360 software. This course is intended for advanced level product designers, engineers, and technicians who want to get up and running with Fusion 360 quickly and efficiently. Mike covers all aspects of the Fusion workflow in fine detail. When you finish the course you'll have a solid hands-on understanding of Fusion 360 and a practical pathway to getting your 3D part models ready for manufacturing.
- Learn to sketch, build, and edit 3D models of solids, surfaces, and free-form sculpted forms
- Understand how to add features like fillets, chamfers, holes, and threads to your 3D models
- Explore sketching techniques for drawing 2D geometry like lines, arcs, circles, and ellipses
- Learn to define the size of the geometry by applying rules, constraints, and dimensions
- Create and define surfaces using the patch workspace and learn to fix imported models
- Create free-form smooth and organic shapes with the embedded T-Splines technology
- Understand the CAM environment, how to configure the tool library, and learn to generate the tool paths and NC codes required to get parts manufactured
Mike Thomas actively contributes to Design & Motion's blog where knowledge and expertise on a wide range of technological and industry happenings is shared. Mike spent the first twelve years of his career as an Application Specialist for an Autodesk reseller and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is an Autodesk Expert Elite, an Autodesk program that recognizes individuals who have contributed a significant amount of time, knowledge, and assistance to the Autodesk customer support community. He is a graduate of the Saskatchewan Institute of Applied Science and Technology, where he graduated with honors.