What this book covers

Chapter 1, Starting with Android, teaches you how to start Android development with Kotlin and how to set up your working environment.

Chapter 2, Building and Running, shows you how to build and run your project. It will demonstrate how to log and debug the application.

Chapter 3, Screens, starts with the UI. In this chapter, we will create the first screens for our application.

Chapter 4, Connecting Screen Flow, explains how to connect the screen flow and define basic user interaction with the UI.

Chapter 5, Look and Feel, covers the theming of the UI. We will introduce you to the basic concepts of theming in Android.

Chapter 6, Permissions, explains that in order to take advantage of certain system functionalities, ...

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