Did that just move? Is that real? That’s augmented reality. Welcome back to the fourth installment of the ARKit tutorial series. In this tutorial, we will be looking at the basics of physics inside of ARKit. We shall launch a rocketship by the end of this tutorial and then celebrate like it’s the Fourth of July because we can. Let’s go!
First, let’s begin by opening the starter project. Build and run. You should be prompted to allow camera access in the app.
Tap OK. If all goes well, you should be able to ...