Refining and Editing Surfaces
Once a basic surface is built, and, in some cases, even before it is built, you can do some cleanup and modification to the TIN construction that make it much more usable and realistic. Some of these edits include limiting the input data, tweaking the triangulation, adding in breakline information, or hiding areas from view. In this section, we explore a number of ways of refining surfaces to end up with the best possible model from which to build.
The most basic steps you can perform in making a better model are right in the Surface Properties dialog. The surface object contains information about ...