Book description
The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software
3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files.
You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day.
Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more
Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software
Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light
Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs
Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Authors
- Introduction
-
1. Getting to Know 3ds Max Design 2010
- 1.1. Introducing the New 3ds Max Design 2010 Features
- 1.2. Getting Started
-
1.3. Touring the Interface
- 1.3.1. The Menu Bar
- 1.3.2. The Quick Access Toolbar
- 1.3.3. The Information Center Toolbar
- 1.3.4. The Main Toolbar
- 1.3.5. Docked and Floating Toolbars
- 1.3.6. Toolbar Flyouts
- 1.3.7. The Viewports
- 1.3.8. Tools for Working with the Viewports
- 1.3.9. Getting to Know the Command Panel
- 1.3.10. Understanding 3ds Max's Tools
- 1.4. Working with Objects
- 1.5. Getting the View You Want
- 1.6. Working with the Custom UI and Defaults Switcher
- 1.7. The Bottom Line
- 2. Introducing 3ds Max Objects
-
3. Creating Shapes with Splines
- 3.1. Drawing with Splines
- 3.2. Modifying a Shape Using Sub-object Levels
- 3.3. Outlining and Extruding Splines
- 3.4. Combining and Extruding Primitive Splines
- 3.5. Joining Closed Splines with Boolean Tools
- 3.6. Creating a Solid Form with Splines
- 3.7. Introducing the Spline Types
- 3.8. Editing Splines
- 3.9. Placing and Beveling Text
- 3.10. The Bottom Line
-
4. Editing Meshes and Creating Complex Objects
- 4.1. Creating Openings in a Wall with Boolean Operations
- 4.2. Tracing a Sketch
- 4.3. Editing Meshes
- 4.4. Using Instanced Clones to Create Symmetrical Forms
- 4.5. Attaching Objects to a Mesh
- 4.6. Smoothing Meshes
- 4.7. Creating Objects Using Box Modeling
- 4.8. Creating Clones with Array and Snapshot
- 4.9. The Bottom Line
- 5. Creating AEC Objects
-
6. Organizing and Editing Objects
- 6.1. Naming Objects
- 6.2. Organizing Objects by Layers
- 6.3. Lofting an Object
- 6.4. Using the Noise Modifier
- 6.5. Extruding with the Sweep Modifier
- 6.6. Aligning Objects
- 6.7. The Bottom Line
- 7. Light and Shadow
-
8. Enhancing Models with Materials
-
8.1. Understanding Bitmap Texture Maps
-
8.1.1. Diffuse Color Maps
- 8.1.1.1. Diffuse Maps
- 8.1.1.2. Specular Color Maps
- 8.1.1.3. Specular Level Maps
- 8.1.1.4. Glossiness/Shininess Maps
- 8.1.1.5. Self-Illumination/Luminance Maps
- 8.1.1.6. Filter Color Maps
- 8.1.1.7. Opacity/Transparency Maps
- 8.1.1.8. Bump Maps
- 8.1.1.9. Reflection Maps
- 8.1.1.10. Refraction/Index of Refraction Maps
- 8.1.1.11. Displacement Maps
- 8.1.2. Surface Properties
- 8.1.3. The Physical Qualities Rollout
- 8.1.4. The Special Effects Rollout
-
8.1.1. Diffuse Color Maps
- 8.2. Adding Materials to Objects
- 8.3. Understanding Material Libraries
- 8.4. Editing Materials
- 8.5. Understanding Mapping Coordinates
- 8.6. Using the Standard Material
- 8.7. Map Scalar Modifiers
- 8.8. Adding Entourage
- 8.9. Assigning Materials to Parts of an Object
- 8.10. Exploring the ProMaterials
- 8.11. The Material Utilities
- 8.12. Modeling with Displacement Maps
- 8.13. The Bottom Line
-
8.1. Understanding Bitmap Texture Maps
-
9. Using the 3ds Max Camera
- 9.1. Understanding the 3ds Max Camera
- 9.2. Setting Up an Interior View
- 9.3. Creating an Environment
- 9.4. Immersive Environments for Animation
- 9.5. Using Render Types
- 9.6. Render Elements for Compositing
- 9.7. Matching Your Scene to a Background Image
- 9.8. The Bottom Line
-
10. Working with External Files
- 10.1. Gaining Access to Materials and Objects from Other Files
- 10.2. Arranging Furniture with XRefs and the Asset Browser
- 10.3. Replacing Objects with Objects from an External File
- 10.4. Arranging Furniture with XRef Scenes
- 10.5. Using the Rendered Frame Window
- 10.6. Using the Asset Browser on the Internet
- 10.7. Tracking and Locating a Scene's Assets
- 10.8. Creating Panoramas
- 10.9. Publishing a DWF File
- 10.10. The Bottom Line
- 11. Using mental ray
-
12. Understanding Animation
- 12.1. Understanding the World of Video Time
- 12.2. Creating a Quick-Study Animation
- 12.3. Understanding Keyframes
- 12.4. Increasing the Number of Frames in an Animation Segment
- 12.5. Accelerating and Decelerating the Camera Motion Smoothly
- 12.6. Editing Keyframes
-
12.7. Adding More Frames for Additional Camera Motion
- 12.7.1. Adding Frames to the End of a Segment
- 12.7.2. Adjusting the Camera Motion Through a Keyframe
- 12.7.3. Compressing and Expanding Time
- 12.7.4. Adjusting the Camera Trajectory Using the Track View
- 12.7.5. Increasing the Number of Frames Between Selected Keys
- 12.7.6. Speeding Up the Preview Rendering Time
- 12.8. Adding Frames to the Beginning of a Segment
- 12.9. Other Options for Previewing Your Motion
- 12.10. Moving the Camera Target over Time
- 12.11. Controlling Lights over Time
- 12.12. The Bottom Line
- 13. Creating Animations
- 14. Atmospheres, Effects, reactor, and Particles
-
15. Using Other Autodesk Applications with 3ds Max Design 2010
- 15.1. Creating Topography with Splines
- 15.2. Setting Up an AutoCAD Plan for 3ds Max
- 15.3. Importing AutoCAD Plans into 3ds Max Design
- 15.4. Exploring the File Link Manager
- 15.5. Importing a Truss
- 15.6. Importing Revit Files into 3ds Max
- 15.7. The Bottom Line
-
A. The Bottom Line
- A.1. Chapter 1: Getting to Know 3ds Max Design 2010
- A.2. Chapter 2: Introducing 3ds Max Objects
- A.3. Chapter 3: Creating Shapes with Splines
- A.4. Chapter 4: Editing Meshes and Creating Complex Objects
- A.5. Chapter 5: Creating AEC Objects
- A.6. Chapter 6: Organizing and Editing Objects
- A.7. Chapter 7: Light and Shadow
- A.8. Chapter 8: Enhancing Models with Materials
- A.9. Chapter 9: Using the 3ds Max Camera
- A.10. Chapter 10: Working With External Files
- A.11. Chapter 11: Using mental ray
- A.12. Chapter 12: Understanding Animation
- A.13. Chapter 13: Creating Animations
- A.14. Chapter 14: Atmospheres, Effects, Reactor, and Particles
- A.15. Chapter 15: Using other Autodesk Applications with 3ds Max Design
-
B. Modifiers and Materials
-
B.1. Modifiers
- B.1.1. Selection Modifiers
- B.1.2. World-Space Modifiers
-
B.1.3. Object-Space Modifiers
- B.1.3.1. Affect Region
- B.1.3.2. Automatic Flatten UVs
- B.1.3.3. Bend
- B.1.3.4. Bevel
- B.1.3.5. Bevel Profile
- B.1.3.6. Camera Correction Modifier
- B.1.3.7. Camera Map (OSM)
- B.1.3.8. Cap Holes
- B.1.3.9. Cloth
- B.1.3.10. CrossSection
- B.1.3.11. DeleteMesh
- B.1.3.12. DeletePatch
- B.1.3.13. DeleteSpline
- B.1.3.14. Disp Approx
- B.1.3.15. Displace
- B.1.3.16. Edit Mesh
- B.1.3.17. Edit Patch
- B.1.3.18. Edit Poly
- B.1.3.19. Edit Spline
- B.1.3.20. Extrude
- B.1.3.21. Face Extrude
- B.1.3.22. FFD (2 × 2 × 2, 3 × 3 × 3, 4 × 4 × 4)
- B.1.3.23. FFD (Box)
- B.1.3.24. FFD (Cyl)
- B.1.3.25. Fillet/Chamfer
- B.1.3.26. Garment Maker
- B.1.3.27. HSDS
- B.1.3.28. Lathe
- B.1.3.29. Lattice
- B.1.3.30. LS Mesh
- B.1.3.31. MapScalar
- B.1.3.32. Material
- B.1.3.33. MaterialByElement
- B.1.3.34. Melt
- B.1.3.35. MeshSmooth
- B.1.3.36. Mirror
- B.1.3.37. MultiRes
- B.1.3.38. Noise
- B.1.3.39. Normal
- B.1.3.40. Normalize Spline
- B.1.3.41. Optimize
- B.1.3.42. PatchDeform
- B.1.3.43. PathDeform
- B.1.3.44. Preserve
- B.1.3.45. ProOptimizer
- B.1.3.46. Push
- B.1.3.47. Quadrify Mesh
- B.1.3.48. Relax
- B.1.3.49. Renderable Spline
- B.1.3.50. Ripple
- B.1.3.51. Shell
- B.1.3.52. Skew
- B.1.3.53. Slice
- B.1.3.54. Smooth
- B.1.3.55. Spherify
- B.1.3.56. Squeeze
- B.1.3.57. STL Check
- B.1.3.58. Stretch
- B.1.3.59. Subdivide
- B.1.3.60. Substitute
- B.1.3.61. Surface
- B.1.3.62. SurfDeform
- B.1.3.63. Sweep
- B.1.3.64. Symmetry
- B.1.3.65. Taper
- B.1.3.66. Tessellate
- B.1.3.67. Trim/Extend
- B.1.3.68. TurboSmooth
- B.1.3.69. Turn To Modifiers
- B.1.3.70. Twist
- B.1.3.71. Unwrap UVW
- B.1.3.72. UVW Map
- B.1.3.73. UVW Xform
- B.1.3.74. Wave
- B.1.3.75. XForm
-
B.2. Materials and Maps
-
B.2.1. Materials (Blue Spheres)
- B.2.1.1. None
- B.2.1.2. Advanced Lighting Override
- B.2.1.3. Architectural
- B.2.1.4. Blend
- B.2.1.5. Composite
- B.2.1.6. DirectX Shader
- B.2.1.7. Double Sided
- B.2.1.8. Ink 'n Paint
- B.2.1.9. Matte/Shadow
- B.2.1.10. Multi/Sub-Object
- B.2.1.11. Raytrace
- B.2.1.12. Shell Material
- B.2.1.13. Shellac
- B.2.1.14. Standard
- B.2.1.15. Top/Bottom
- B.2.1.16. XRef Material
-
B.2.2. Maps (Green Parallelogram)
- B.2.2.1. None
- B.2.2.2. Bionatics Normal Map
- B.2.2.3. Bitmap
- B.2.2.4. BnxNormalMapTex
- B.2.2.5. Camera Map Per Pixel
- B.2.2.6. Cellular
- B.2.2.7. Checker
- B.2.2.8. Color Correction
- B.2.2.9. Combustion
- B.2.2.10. Composite
- B.2.2.11. Dent
- B.2.2.12. Falloff
- B.2.2.13. Flat Mirror
- B.2.2.14. Gradient
- B.2.2.15. Gradient Ramp
- B.2.2.16. Marble
- B.2.2.17. Mask
- B.2.2.18. Mix
- B.2.2.19. Noise
- B.2.2.20. Normal Bump
- B.2.2.21. Output
- B.2.2.22. Particle Age
- B.2.2.23. Particle MBlur
- B.2.2.24. Perlin Marble
- B.2.2.25. Raytrace
- B.2.2.26. Reflect/Refract
- B.2.2.27. RGB Multiply
- B.2.2.28. RGB Tint
- B.2.2.29. Smoke
- B.2.2.30. Speckle
- B.2.2.31. Splat
- B.2.2.32. Stucco
- B.2.2.33. Swirl
- B.2.2.34. Thin Wall Refraction
- B.2.2.35. Tiles
- B.2.2.36. Vertex Color
- B.2.2.37. Waves
- B.2.2.38. Wood
-
B.2.1. Materials (Blue Spheres)
-
B.1. Modifiers
Product information
- Title: Mastering Autodesk® 3ds Max® Design 2010
- Author(s):
- Release date: September 2009
- Publisher(s): Sybex
- ISBN: 9780470402344
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