Chapter 4. Editing Meshes and Creating Complex Objects
In the three previous chapters, you spent some time becoming familiar with 3ds Max. In this chapter, you'll continue exploring 3ds Max's features while exercising your newfound skills. You'll start by learning how to add openings to the walls you created in Chapter 3, "Creating Shapes with Splines." Then you'll learn how you can import scanned images that you can use to trace. In the process of tracing a floor plan, you'll further explore methods for creating and editing forms using splines. You'll also be introduced to ways you can edit the extruded shapes that you have created, as well as edit any other mesh object. In this chapter, you'll learn to:
Create openings with Boolean operations ...
Get Mastering Autodesk® 3ds Max® Design 2010 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.