Chapter 5. Creating AEC Objects
In the previous four chapters, you spent time getting familiar with 3ds Max and exploring the available modeling tools. These tools can be used for a variety of modeling purposes. The primary intent of 3ds Max Design is to generate visualizations of existing or proposed architectural facilities. These may consist of external images of a building's outward appearance, a multi-building development, internal layouts of rooms and offices, or a combination of both. In this chapter, you'll focus on the tools contained in the 3ds Max toolset designed specifically to create parametric architectural objects (walls, windows, railings, and so on) in your scenes. Items added to a scene for purely aesthetic purposes (for example, ...
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